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Another World Symphony

by Rich Douglas

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Captive 01:35
Escape 01:24
Prudence 01:25
Tension 00:45
Cold Echo 03:13
Flight 00:57
Epilogue 01:25


I’ll never forget the first time I crossed paths with Out of This World (known as Another World in Europe). It was the summer of 1991, I was 12, and on the prowl for a new PC game in Babbage's at the mall. The second game I picked up to look at was Eric Chahis’ Out of This World and immediately had to have it based on the graphics alone… it looked amazingly similar to a cartoon. Of course, I had no clue what I was signing up for. The game looked brilliant due to the rotoscoping, had a HUGE story, contained a very unique “living” and believable world as well as a sense of character, and… was / still is insanely hard.

I didn't take notice of the music in game until playing it on the Super Nintendo in 1993 and again in 1994 when I purchased it a third time for the Sega CD. That was the version I almost completed and immediately noticed something special about, the music was totally different than the other versions (save for piece for the intro in Lesters lab which is basically carried through almost all of the versions of the game released). Turns out the Sega CD port of the game is the only version to fully feature composer Jean-Francois Freitas’ soundtrack in its entirety and precisely how he had meant for it to be heard. That is the version of the soundtrack this release covers. Out of This World / Another World hit me like a ton of bricks and is a game I still play at least once a year to this day. The game and creator Eric Chahi were both way ahead of their time ultimately creating a game that would totally be at home on the indie scene today. Another World is timeless and a game I hold dear to my heart which is why I felt the time was right to re-record and release the entire soundtrack through the Materia Collective.

My re-recording of the score for this release features newly recorded modern versions of Jean-Francois Freitas’ moody soundtrack for Out of This World. The idea with this release (as well as many others I have put together) was to modernize the game’s score into something that would be right at home in a newly released version of the game or even a film. The first piece on the album is instantly recognizable from the intro sequence before Lester gets teleported out to another world and features a motif I decided to carry throughout the score to bring more cohesion to the album. Also, this is one of the few pieces to feature robust and more traditional orchestration. The second Lester gets teleported, the music takes another direction featuring more avante garde / textural orchestra fare to build otherworldly tension as well as a handful of synthesizer work while retaining the original themes and motifs by Freitas. Admittedly, there are a few references to one of my favorite composers, the late / great Jerry Goldsmith.

This release is something I have wanted to do for quite some time and I couldn’t be more thrilled with both how it turned out and to finally have the opportunity to release something through the awesome guys over at Materia. I hope you all have as much fun revisiting the score and universe of Another World as I did while creating this album.

For more information about me, previous licensed re-recordings, or the games I have scored in the past including Shadowgate, Insurgency, Day of Infamy, and Lifeless Planet, please visit my webpage:

Special thanks to Eric Chahi, Jean-Francois Freitas, the Materia Collective, and Sebastian Wolff for this amazingly cool opportunity!


released September 8, 2017

©Ⓟ 2017 Materia Collective LLC under exclusive license from Rich Douglas

Another World is © 1991 Delphine Software and its partners. Materia Collective and Rich Douglas are in no way affiliated, associated, authorized, endorsed by, or in any way officially connected with the game. Musical compositions are © 1991 and are used with permission. Mechanical licensing facilitated by re:discover, Inc. d/b/a Loudr.


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Rich Douglas Central, Texas

My name is Rich Douglas and I have worked in the video game industry as a composer / sound designer for 15 years.

Games I have scored include Stranger Things, Insurgency, Lifeless Planet, Shadowgate, Evochron Mercenary, and Stuntman Ignition.
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